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SaaS ideas, mined from what people actually complain about.

Every idea comes from real Reddit posts, was researched against today's competitors, and survived an independent skeptic before it made the list.

App Marketing Without Budget

Indie and solo app developers build working products but cannot find, reach, or acquire their first target users without a marketing budget.

In their words

I am not a marketing man at all. So what I am thinking is, to find someone who knows how to do it.

r/DestroyMyGame on Reddit

every channel i can actually buy seems to reach everyone except developers

r/SaaS on Reddit

At this point we're already tired of trying to market manually and we're going to go with some kind of paid system. Any recommendations?

r/Entrepreneur on Reddit

Everything else, I'm bad at: short-form video (TikTok/Shorts), YouTube, X. I've tried and can't make them convert.

r/socialmedia on Reddit

I want to subscribe to a SaaS that could take the app, put it in the hands of thousands of users, help get feedback, and build the brand image across channels.

r/SaaS on Reddit

there's 1000s of app developers who would love to get eyes on what they built but they're buried in the searches

r/startupideas on Reddit

the hardest part of my process is to find users for my apps

r/hermesagent on Reddit

the hardest part isn’t the building, it’s the marketing. No budget for ads, no existing audience, no social following worth mentioning.

r/appledevelopers on Reddit

I have 74 apps and zero marketing. No socials, no ads, nothing, only App Store search.

r/appledevelopers on Reddit

we made two games and were massive commercial failures and of course the studio is about to shut down

r/gamedev on Reddit

How do you get it outside your own circle?

r/tabletopgamedesign on Reddit

I've tried posting about it here and there and doing some promotion, but nothing has really worked.

r/SideProject on Reddit

indie and solo app developers

Where they talk

  • r/SideProject
  • r/SaaS
  • r/appledevelopers
  • r/buildinpublic
  • r/gamedev
  • r/googleplayconsole
  • r/iOSAppsMarketing
  • r/IndieDev

Tools they use today

  • TikTok
  • Instagram
  • X
  • YouTube
  • App Store
  • Reddit Ads
  • Steam
  • Apple Search Ads

Why those fall short

  • most streamers do not open or respond to cold emails
  • promotion feels like shouting into an empty room; price/donation box scares players
  • no traction, no feedback, no logins after launch
  • every channel costs money; paid ads cost more than lifetime price
  • neither moved the needle at all