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SaaS ideas, mined from what people actually complain about.

Every idea comes from real Reddit posts, was researched against today's competitors, and survived an independent skeptic before it made the list.

Manual 3D Asset Pipelines

Developers and artists waste time on repetitive, error-prone manual steps when moving, converting, and optimizing 3D assets across tools and engines.

In their words

I use Geometry Nodes daily and love Blender, but these have been consistent friction points in my broadcast workflows.

r/blender on Reddit

If you can make this I’d gladly pay for it. It’s mind blowing to me that nothing like this seems to exist yet

r/Unity3D on Reddit

I take the WSM and place it in a fresh level. Add some grass and change the seed immediately these issues creep up.

r/UnrealEngine5 on Reddit

Is there any way to get a trial version of PRO for a period long enough to work on a specific project?

r/archviz on Reddit

I have a hand drawn avatar that I'm very fond of and would love to have an easy to use software that is actively supported instead of cobbling together old software and praying it works.

r/vtubertech on Reddit

The enscape and Archicad workflow is pretty clumsy - I end up re-doing it it for every project.

r/ArchiCAD on Reddit

My Godot export was 4.5 GB... It is now down to 763 MB

r/godot on Reddit

it looks like microwaved dog poop and very unnatural... one player's first response was "dude I think Foundry is bugged, I see some weird lines"

r/FoundryVTT on Reddit

Clients revise architecture 50 times a project... In Blender, re-importing updated geometry destroys hours of work.

r/blender on Reddit

i might buy it but i have trauma from some other physics object placement tool being so janky it would delete objects or the UI would randomly dissappear.

r/Unity3D on Reddit

Our animation pipeline is insanely labor intensive, but I don't see an alternative, am I doomed to suffer in photoshop?

r/gamedev on Reddit

these videos use alot of text and that preset/animation is needed on them

r/davinciresolve on Reddit

I run a ceramics shop and getting realistic glaze textures on 3D models used to require outside software.

Product Hunt

3D artists and game developers

Where they talk

  • r/Unity3D
  • r/gamedev
  • r/godot
  • r/blender
  • r/aigamedev
  • r/UnrealEngine5
  • r/Houdini
  • r/unrealengine

Tools they use today

  • Blender
  • Unreal Engine
  • Godot
  • Unity
  • Houdini
  • Maya
  • Photoshop
  • Roblox Studio

Why those fall short

  • no generic RBF node; workaround is messy and rotation interpolation overshoots
  • collision distance can't be set small enough; scaling increases render time
  • scaling up slows previews, breaks shaders and shadows
  • Dependency graph misses dynamic load() paths; no built-in packed-asset size list
  • Unreal mobile optimization expertise is scarce