SaaS ideas your next customers are already looking for
100 SaaS startup ideas for the people who said they'd pay, from agency owners to dentists. Micro SaaS ideas, AI SaaS ideas and B2B SaaS ideas: find yours, build it, sign them up.
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Pain points in business: what people struggle with
Search the problems to solve, as people described them on Reddit and other platforms, in their own words.
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AI Game Asset Generation
AI tools produce inconsistent, low-quality game assets that require heavy manual cleanup, blocking solo developers from building complete games.
In their words
The results are usually inconsistent with colours changing between frames, animations don't sync up properly and character details shift.
the art is limited not by time but by money
Rate-limiting your users and then having users use up that rate-limit to fix bugs your product caused is not a good business model.
I really don't want to manually place trees and grass across the entire world.
Do you have api access so my agent could generate sprite sheets too? The manual interface is just too slow at this point.
it took 20k credits to go halfway to my prompt "create a simple blueprint, with a static mesh of a door... that opens 90 degrees"
addons which are "vibe coded" often cause crashes which can waste blender dev's time, are unmaintainable
Since the release of Astra my Commissions are 0.
It makes mistakes at every step... you need to generate again and spend more money.
Our studio is consistently having OOM issues on gens overnight and in the day when working.
I'm sitting here thinking there has to be a simpler way.
nearly all of the generated architecture is unusable quality-wise for the quality bar for my game
I'd definitely pay cents to dollars to have fitting background music. There's no chance I'd pay for a human musician.
None of them decide what belongs in the mesh vs. what should be baked in with the texture, so the poly budget lands in the wrong places.
Solo and indie game developers
Where they talk
- r/aigamedev
- r/gamedev
- r/UnrealEngine5
- r/Unity3D
- r/Voyage
- r/AI_Agents
- r/IndieGameDevs
- r/TopologyAI
Tools they use today
- Claude
- Blender
- Godot
- ChatGPT
- Meshy
- Codex
- Gemini
- MCP
Why those fall short
- Generated meshes are high poly, have holes, need cleanup, and cost a lot at scale
- no reliable way to identify AI-generated or unmaintained addons
- AI output good enough that clients no longer need fixes
- colors change between frames, animations don't sync, details shift
- Mistakes at every step; cannot hold consistent views, poses or anatomy
Map of ideas
Drawing the map…





